another nit pick:
bots shoot when blinded and debug dontshoot is turned on
cosmetic really, but
bot.cpp - line 2789 reads
Code:
if ((RANDOM_LONG(0,100) < ipFearRate) && RANDOM_LONG(0,100) < 50)
should be
Code:
if ((RANDOM_LONG(0,100) < ipFearRate) && RANDOM_LONG(0,100) < 50 && Game.bDoNotShoot == false)