Re: how to see if the player is "actually" shooting/reloading -
01-07-2004
eh? well, that changed, then.
I am positive they DID use pfnPlaybackEvent() and I recall Tom (RedFox) explaining me over there at botman's why it was just what I wanted and how to use this function to hook for various player animations.
RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
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