View Single Post
Re: multilayered overviews ??
Old
  (#5)
>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
>BKA< T Wrecks's Avatar
 
Status: Offline
Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: multilayered overviews ?? - 25-06-2004

Quote:
Originally Posted by SoUlFaThEr
thanks a lot for that lovely explaination T
You're welcome. You know, I summarized all that mumbo-jumbo here rather than pointing you to some online tut because frankly speaking, the overview-related stuff I found was maybe good enough to show me the basic priciples, but I found out many of the finer details by myself, and I also discovered some mistakes. I even posted everything I had found to be wrong or missing to one of those guys, but he never even reacted. >

Sweet map of the map! Yeah, now you can see the tunnel... Maybe some things are a bit hard to see, though? Like the "T" in "T spawn", the "CT spawn" writing and the lower part of the map name & credits? But of course, maybe it's just the compression or the crappy monitor of my Internet PC or whatever.
All in all, the font pimpage is really nice, though - unlike that quick & dirty job I did in my overview



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
Reply With Quote