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Re: Let go off auto-waypointing?
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V or 'Tex
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Join Date: Feb 2004
Default Re: Let go off auto-waypointing? - 23-06-2004

But if you do not give them preset locations, they will never learn the proper way to camp, where to aim while camping, or attempt to mimic human camping!

Let's face it, having a bot camp facing a wall is not very effective!

Give them aim-to areas, give them camping nodes, give them regions where all the nodes within the region should have specific properties. I am not telling you to get rid of the nodes WITHIN the region, simply to apply the same -properties- to every node. Put a 'region' where the snipers nest is on Dust2 with camping properties and tell them to aim down to the underpass, above the underpass where tunnel entrance is, and down towards tunnel doors. They will perfectly mimic human camping!


The point is to make them more human, yes? Well real humans dont bluntly charge eachother until they are all dead. Some camp, some snipe, some hide, some rush, and some defend the bombsite or hostages. It happens, its what humans do. But right now the bots do not know the difference between an important area near a camping site, an important area at a bombsite, or an important area at a hostage site. Do they need to know the difference? Yes!
  
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