Re: Let go off auto-waypointing? -
23-06-2004
Suggestion --- (if not already implimented, too lazy to check nodemachine.cpp)
If a node is about to be placed, but another node is within X units on the X or Y axis (not Z, for obvious reasons... Although a Z check of 64 would cover jumping nodes too) DO NOT PLACE the new node.
This would prevent the issues of having 75 nodes in each spawn area, which I am finding to be the case on a couple maps. (cs_office, my default map)
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