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Re: Let go off auto-waypointing?
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dstruct2k
 
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Posts: 225
Join Date: Feb 2004
Default Re: Let go off auto-waypointing? - 23-06-2004

Suggestion --- (if not already implimented, too lazy to check nodemachine.cpp)

If a node is about to be placed, but another node is within X units on the X or Y axis (not Z, for obvious reasons... Although a Z check of 64 would cover jumping nodes too) DO NOT PLACE the new node.

This would prevent the issues of having 75 nodes in each spawn area, which I am finding to be the case on a couple maps. (cs_office, my default map)
  
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