Thread: waypoints
View Single Post
Re: waypoints
Old
  (#3)
>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
>BKA< T Wrecks's Avatar
 
Status: Offline
Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: waypoints - 22-06-2004

Quote:
Originally Posted by doom777
i've tryed downloading the waypoints for this bot from this site but i think all the links are broke
Has anybody ever made waypoints for this map and posted them on BU at all? I don't think so...
Well, let's see. I happen to be a waypointer (and not the worst one, as others can confirm!), but I usually don't focus on fun maps. Are there (m)any interactive elements like lifts, buttons or even fancier stuff in this map? I'm asking because in one rats-map there was a sponge lying on the floor that served as a kind of jump cushion... stuff like this doesn't work too well with bots. Long ladders are not ideal, either, and most rats maps have long ladders. Besides, there's usually a large open space in the middle of the map, and since bots don't adapt their weapon priorities to the map layout, you often end up sniping away bots that use shotguns and couldn't kill a fly over that huge distance. That's why I'm not too crazy about playing rats maps. But if this one doesn't have the elements I mentioned above, I might just be crazy enough to waypoint this map... please give me some information about it.



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
Reply With Quote