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Re: Let go off auto-waypointing?
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Maleficus
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Default Re: Let go off auto-waypointing? - 22-06-2004

Quote:
Originally Posted by V or 'Tex
If I walk 10 feet in a straight line, and walk 3 foot left. That should cause the new node to be placed -where I started the change in direction.
Thats could actually be a good idea - you'd have to have the code be checking the clients angles every frame, and if they made a change beyond a certain point, it would trigger another node being dropped.

To be a bit OT: I've kicked around the idea of auto nodes myself for Fritz (I HATE waypointing a map), but the problems of placing just the right amount of nodes where and when you need them have stopped me: I can hand place nodes in just the right places to give a bot not only navigation information, but more, like tactical information and layout. With auto nodes, you can't always predict how well the world will be represented to the bot, and it always seems like auto nodes make more nodes than are needed (but that may just be my experience).

I like the idea of auto nodes in Realbot, but I would still like to add/delete/modify nodes by hand if desired, if at all possible. I've been tinkering with the node paths for every bot on this forum, making my own little tests or what not, and enjoy having some control over how the bots move about the world.


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