Re: Remove AIM_OFFSET? -
21-06-2004
Whatever method you choose, the aiming code really needs a boost...
With the current code, enemy bots sometimes approach each other in a long corridor, but they don't do anything! Then they run into each other, get stuck for a second, free themselves and walk away - without shooting at each other once! :'(
The other day when I tested WPs for a map, I saw a CT bot run to a camp WP and crouch - facing the wall, stupid bot. 9_9 Well, that was no problem - the real problem was that on the other side of the courtyard where the CT bot camped, maybe 20 meters (in RL) away, a T bot was already camping and looking in the direction of the CT bot!!! Now, the CT bot was sloooowly turning around until he came to face the T bot after 2 seconds of turning. Then... nothing happened for a second... two seconds... three seconds... and then, finally, the T bot opened fire! At that time, he's had the CT in his face for more than 10 seconds!

Roses are #FF0000, violets are #0000FF // all my base, are belong to you.
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