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Maybe the solution
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frashman
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Posts: 36
Join Date: Jun 2004
Location: Germany
Default Maybe the solution - 20-06-2004

maybe what vor'tex say is not so false .... i hadn't test this yet. But so far I know, only humans can create new waypoints?!

I observe your development for a while. I have another theory. I think if you run a new map, and if you run it with realbots from the beginning, they haven't any waypoints ... isnt it?

maybe they have their startpoints. now the only goals they see, is another startpoint. so they run from one startpoint to another ... they learn this path as a good path, because they don't die. If you as a human run to their startpoint, they truely kill you. so they learn it's a good position. after playing 10, 15 rounds you have set waypoints all over the map. so they could run routes. but they don't want to, because they have always "good" positions.

after more rounds, they die at their postions and "think" its a good idea to test another route, not only their startpoints and the bot begin to do, what it should do. run around and play against you.

can this be the problem?? if yes, i will try to solve it theoretical. to hack it in the code, i don't have to much knowlege about your sourcecode and no running cvs :-)

mfg Frashman
  
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