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Re: Let go off auto-waypointing?
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V or 'Tex
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Posts: 121
Join Date: Feb 2004
Default Re: Let go off auto-waypointing? - 19-06-2004

I suggest you add display of these 'meredians' (not a clue what you're talking about).

And I also suggest you fix the "realbot node draw" display. The nodes are often invisible even though I am standing right next to them. Is this because there is a limit to the number of sprites it is rendering? I have a Celeron 1.3GHz (a crappy P3, basically) and I find absolutely no problems with filling the screen with those nodes. It'd help a ton because it's difficult noding a map when you can't tell where you've gone.
  
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