Re: Linux Bug in CVS source -
19-06-2004
Okay; what i have done:
- deleted any rbn/rbx file of cs_estate
- rebuild the entire source (deleted dll, etc)
- i ran the map
- spawned 9 bots (10 players in total)
- i ran around, the more i ran around the first time, the more laggy it became (not so unlogical, because the bots can now calculate paths... out of lots of nodes, the more i move, the more connections get added, etc)
- i die at T spawn
- some t's there move the path back to the ct spawn where i began, + CT's there move to the T's (not all CT's).
- 2 t's and 3 ct's remain
- i ended round
- next round, there was NO lag at all (no fps drop at me, steady at 60 fps (which is my max btw))
i don't know what the real problem is, i can think of log() commands being given to frequently somewhere?
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