View Single Post
Re: Linux Bug in CVS source
Old
  (#4)
stefanhendriks
RealBot Author
 
stefanhendriks's Avatar
 
Status: Offline
Posts: 3,088
Join Date: Nov 2003
Location: Netherlands
Default Re: Linux Bug in CVS source - 19-06-2004

Okay; what i have done:

- deleted any rbn/rbx file of cs_estate
- rebuild the entire source (deleted dll, etc)
- i ran the map
- spawned 9 bots (10 players in total)
- i ran around, the more i ran around the first time, the more laggy it became (not so unlogical, because the bots can now calculate paths... out of lots of nodes, the more i move, the more connections get added, etc)
- i die at T spawn
- some t's there move the path back to the ct spawn where i began, + CT's there move to the T's (not all CT's).
- 2 t's and 3 ct's remain
- i ended round
- next round, there was NO lag at all (no fps drop at me, steady at 60 fps (which is my max btw))

i don't know what the real problem is, i can think of log() commands being given to frequently somewhere?


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
Reply With Quote