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Re: de_dam_final & cs_pipeline waypoints
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>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
>BKA< T Wrecks's Avatar
 
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Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: de_dam_final & cs_pipeline waypoints - 19-06-2004

Look who's here... THE 2d-chris! Welcome to BU, dude!

Ooooh, but you should really try PODBot 2.6mm! I contrast to PB 2.5, bots choose totally varied routes now (not just the shortest ones!). Of course, there are still bugs to fix, but all in all, the bot rocks!

What's even nicer for guys like me is that the waypoint editor is totally different from PB 2.5. It gives better control of everything and is sooo easy to use - there are no more than 3 console commands left, the rest is menu-controlled and can be bound to any key you like. Connections are now added / removed by pointing at a node and hitting whatever key you have bound for that purpose. The max. distance for automatically made connection can be selected, and automatic connections can even be turned off completely.

By the way, I waypointed the CSCentral-Mappack for PB 2.6mm, hehe... I remember your WPs for PB 2.5, though. Used to play with them before I started making my own.

And I have played de_dam online (was kind of a sniperfest, though), but not the final version. When I saw that the final version was finished, I d/l'ed it immediately, but it seems you changed quite a lot. And I liked the comments displayed on screen when you turn on noclip and fly to a very high position: "Great view here, isn't it?"

Well, glad you made it here.



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