Re: new CS update screws up intercepting chat messages!? -
18-06-2004
Stefan, I copied your bug fix and recompiled, but there's still some problem with the bot on Linux. It seems to work fine until you get about 6 bots on the server. Then suddenly, the human players start pinging over 300. Each additional bot increases the ping and it quickly becomes unplayable. I actually tried commenting out the entire contents of the BotClient_CS_SayText function, but that had no effect, so I think the problem lies elsewhere.
Nowhere does science promise emancipation.
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