Quote:
Originally Posted by JayBaen
Is there a valid solution to this?
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Yes. Try to set min_bots at value You want (if You want at_least 4 bots on the server - put there 4). Last week we losed much time, becasue there is a new look at this function auto add/remove bots and I made many tests and sPlOrYgOn made few beta dlls, but problem is still not solved. I proposed change this auto remove moment not like now - at player's connecting, but at player's entering the game. This is much more sure moment of joining player , but in other hand if player is downloading map or some wad or sounds files, this time slot is still used (bot is not kicked in my way) - so another player can't connect (if maxplayers actually is reached). Probably it's possible write much more complicated logicto solve this situation (if maxplayers is reached - kick bot immediately at player conect; else kick bot at player enter the game). But who can do this now? What's a pity I'm not a coder.
Actually it seems, like waypoints' colours is much more important topic...
