I had to reimplement the engine debugging stuff, but eventually i got what i wanted:
Quote:
ENGINE: pfnMessageBegin(), dest=1, msg_type=76
ENGINE: pfnWriteByte() - '1'
ENGINE: pfnWriteByte() - '#Cstrike_Chat_All'
ENGINE: pfnWriteByte() - ''
ENGINE: pfnWriteByte() - 'hello everybody
'
ENGINE: pfnMessageEnd()
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I guess its all you need:
1 is entity index
2 some flag, so ya know to who and what, etc
3 don't know
4 the actual sentence