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JoeBOT kill self at spawn ??
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Arkoren
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Default JoeBOT kill self at spawn ?? - 05-01-2004

Hi,

I've encountered a strange problem using JoeBOT version 1.62 and 1.63 in combination with CS 1.5. On several maps that I've downloaded from fileplanet a changing number of JoeBOT's die immediately. The console says "[Joe]... killed self at worldspawn". For example when I play 8 vs 8 with 15 bots on the map de_nightop_b2 (cool map by the way ) at least 3 of the 8 ct's die, but sometimes even 4 ct's die. When I play 4 vs 4 with 7 bots usually none dies, but sometimes 1 ct dies. Could this have something to do with startingpoints..?? And if the answer to this question is yes; how do I put more startingpoints on the map and why does it only happen to ct's on this map. At least I know one thing for sure : I don't have a clue !!

I hope that someone can give me one...???

Thanks,
Arkoren
  
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