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Re: Howz My Waypoint style?
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>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
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Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: Howz My Waypoint style? - 15-06-2004

Checked your de_egypt... you'll find all details in the well-known screenies I attached.
The general impression is: Yes. This is good stuff, and there isn't a single serious point left to criticise, just some minor thingies that still stand between you and total 1337ness... But seriously, you're on your way! You took your time, listened to the feedback you got, changed very much and found some really neat solutions. Do you remember how your first version looked? Wouldn't you agree that this WP set is now far better than before?
One interesting question now is: Can you come up with such a waypoint set entirely on your own, without 2 or 3 beta versions and feedback? Just from scratch to 1337 ? I think you can, seriously. Try it. If you don't succeed, no problem. But I think you are one of those guys who eventually WILL be capable of releasing real HQ stuff on their own. The potential is there, all it takes is a continuing commitment to maniacal thoroughness and some more routine & experience... if you do everything right, you'll always find things to change, to try out & to improve... your 50th map won't look the same as the 5th. My 50th map sure looked different from the first ones, and the ones I waypoint now are again something different... 8D

Oh, as short note about de_snipeit5: Those ladders are HORRIBLE! Not your ladder WPs, I mean the func_ladders this mapper made. He must have been a beginner. They're far too thick.
Try to make bots leave the ladder to the side (not forwards, which would get them on top of that thick func_ladder), and bots who want to go down maybe will fare best if they drop from the opposite wall to the ladder.
Attached Files
File Type: zip feedback_Huntakillaz.zip (456.8 KB, 298 views)



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