Quote:
Originally Posted by >BKA< T Wrecks
I just had a look at the WPs for de_batcave...
2. Did you use lift flags? I didn't have time to play around with waypointing the lift and testing in game... However, I remember I had a PB 2.5 waypoint where that lift was waypointed without lift flags or anything, and it didn't make too much trouble. If nothing works well, the lift can be left out, I think. It's not THAT important.
3. Ledges? Do you mean those bridges in the bat hangar? Well, these clearly have WPs with too big radii on them. I didn't see any narrow ledges that could cause problems, though. And in general, bots don't fall off ledges, unless they are engaged in combat or trying to go around corners on the ledge.
4. ??? I have played this map with friends for some times, and all breakables I noticed are the wooden boards covering the cave entrance and those little "danger - keep off" signs at T spawn...
5. Yeah, that can be tricky. For bots to shoot such a breakable, the connection must go right through it. When you make normal (standing) WPs, the connection DOES go through one of the breakables, so the bots shoot that one. However, since the waypoints are standing WPs, the bots won't crouch and get stuck.
If you make crouch WPs, the connection will go under the breakables, so bots won't shoot it and get stuck.
The trick is to make both the WP in front of the entrance and the one behind it crouch WPs, at the same time forcing the connection between them to go through a breakable. Make the WP behind the entrance a standing WP, connect it with the crouch WP in front of the entrance and THEN add a crouch flag - this will cause your former standing WP to float a bit in the air, but this is no problem. I've attached the fixed WPs for that spot - try it out. On my PC, bots navigate this spot perfectly.
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Wow again I suck that was supposed to say bots get
stuck on breakables lol and I will try a lift waypoint.