Well, I haven't checked the new dll with waypoints getting bigger when you point at them, but I did test one with the new WP colours... me likes!
Normal WPs a tad darker, that's ok.
Goal WPs in purple was really a good idea, especially when you have ladders near a map goal.
Incoming connections in teal - well, it's a much stronger colour than brown. The good aspect about the brown colour was that it showed quite clearly that it was a connection that starts from a different waypoint than the one you are standing on; it made those incoming connections look half-transparent, and that was quite nice. The downside, however, was that in some situations you could fail to see them. In this respect, the new colour is of course better. So far, I like the brown a bit more, but then again I'm just not accustomed to the new colours yet. I suggest leaving it as it is now (teal, that is) and wait if somebody protests.
The new colour for those beams that indicate the directions bot aim at when camping is great! Now it can no longer be mixed up with those fat red danger indicator bars.
All in all, the new colours make the WP system much more n00b-friendly, as each waypoint type has a unique colour and there are no similar things to mix up. Keep it like this, it's good!
Oh, and concerning apmd when manually connecting: I think now, with "selected" waypoints being bigger, the limitation of manual connecions to apmd settings is obsolete. Now, if you point to a WP but another node behind it is "active", you will see it before you make the connection. Thus, you won't miss any more.
So 500 is the limit, ok. But that's enough in order to screw things up. Yesterday I waypointed a map where I added a connection down from a crate back to the ground. Then, in game, the bots behaved SO odd!! When I looked at the waypoints, I found that the connection down from the crate had missed the targeted WP by fractions of an inch and led to a WP in a tunnel under the courtyard instead!!!! Things like this won't happen with the new dll.
EDIT
8o Maaaaaan, why wasn't this feature implemented earlier?? This is SO great!!! Makes pointing & connecting so much easier, incredible!
However, I can't really use this dll. The debuggoal command doesn't work at all.
