Re: Let go off auto-waypointing? -
12-06-2004
NEW:
Okay guys,
in addition to the annoying 'bots don't do anything' thingy i have the following:
- a goal can have a bad score
this means;
ie a bot tries to create a path to a goal, when it fails, it gives the goal a BAD score of PLUS 1. So when 10 bots try to go to a goal, and 10 fail, the bad score is 10.
The goal with the fewest bad score is a good one. This means, when you run around the map for the first time and only 1 goal is reachable for some, that this goal will automaticly (pretty fast) become the goal and bots start moving. I saw a bot moving after 1 round now instead after a few. It took some time for the bot to realize the other goals are not ready yet. They will become ready soon.
Every round the bad score gets 1 point less, so eventually they end up to a ZERO score. (and all goals will be reachable again).
I am trying to balance this more or perhaps someone else has a good addition to this?
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