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Re: Let go off auto-waypointing?
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dstruct2k
 
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Join Date: Feb 2004
Default Re: Let go off auto-waypointing? - 10-06-2004

Don't get me wrong, the node system works quite well as-is (although it could use some assistance in automatically pointing out the bombsites, hostages, and spawn areas... but the only complaint I've got is that it takes 4 or 5 rounds to teach the bots how to use a map.

With PMB's navmesh (which is nicely coded up on that page, so you'd only have to integrate the code you'd have to do a "pre-round" for the navmesh to be created, but it would, in the end, beat the nodepaths hands-down.


Maybe I'll look into replacing the code in RB with the code layed out by PMB on that page, and see if I can create a semi-working navmesh bot.


And, I just thought of an idea to save filesize for the navlink files. First of all, only take 1 bot's navlinks from each team. (eg: 1 CT and 1 T) Secondly, run them through a ZIP or TAR compressor to reduce filesize. Each bot can have its own navlinks in-game, but only 2 bots get it saved, 1 for each team. This way, the bots aren't Borg-like, but they are more clan-like. (Discussing maps after the game, etc)

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