Thread: idea's bug's
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Re: idea's bug's
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>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
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Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: idea's bug's - 10-06-2004

Quote:
Originally Posted by sPlOrYgOn
so do you want longer APMD numbers??
No, the apmd numbers are ok. I was referring to a bug fix you made some time ago. Originally, connections could be added no matter how long they were. So, if you wanted to make a connection to a WP that was 150 units away and missed the WP when aiming at it, you could end up with a connection through half the level and three solid brushes, 800 units long or something stupid like this.
After the fix, a manually added connection was denied if it was longer than the current apmd setting. To stay with the example, the connection would have been denied if I had apmd set to 100.
Both situations, before and after the fix, have their pros and cons. Being totally unlimited had the advantage of being able to connect everything manually without having to change apmd all the time.
After the limitation this became impossible, but the advantage consisted in a reduced risk of making totally unwanted connections.
Now, as both solutions have their advantages, I think the ideal solution would be to add an option to enable / disable manual connections being limited to the current apmd values. That's what I meant; I hope I explained it a bit better this time.

Quote:
Originally Posted by sPlOrYgOn
(sorry i had originally thought it was an a.. for a very long time..)
Aah, no problem. I just thought "Hey, my nick isn't that hard to read, or is it?". At least it's not as much of a PITA to write as yours... Oh, and once we're at it: There's no "_" between the T and the W, just a blank space... Gee, I feel like a teacher. Yuck! 9_9

I'm going to open a new thread on each topic (apmd & manual connections and DS commands) tomorrow.



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