Ok ok, having read all this stuff I think that this is not even a question of right or wrong - as the argument showed, there are really two ways to interpret CF's explanations, and there are also two ways to get these functions to work in a way that makes it easy for server admins to have bots behave exactly as they (the admins, not the bots) want.
I'm still a bit wasted right now... half past nine local time and still a bit drunk from yesterday... I'm gonna ask my friend Robert if he's happy with the way DS works right now... he's always running games on DS, so he ought to have noticed if something goes wrong or is bad to handle. We've been discussing this stuff a lot now, but I think what would really help is some feedback by a user not involved in the discussion; some user who doesn't read or interpret all this stuff, but only tries to reach a certain situation and uses the given commands and parameters in order to do so - is this difficult or confusing for him or does he get what he wants right away?
Concerning the rest, I agree... much has been changed already, and when I remember the somewhat chaotic start, it's all the more astonishing what a good job you actually do, sPlOrYgOn - kudos and thanks again!
Just one little remark concerning the apmd thingy... afaik, path creation is now limited to the distance apmd is set to. This is nice, but originally I had thought about an
option to have it this way. You know, sometimes it can come in very handy if you want one or two longer connections... that's why I'm still waypointing with R1...
