Re: Release #2! -
08-06-2004
KWo there are no bugs..
everything you said is working just like how it should..
bots will keep joining if autoaddremove is on.. if you don't want that then TURN IT OFF..
IF you do NOT specifiy min/max_bots min_bots will default to ZERO and max_bots will default to 32 making bots keep joining until bots reach max players..
the only problem i saw was the inifinite MAX PLAYERS messages..
which of course is fixed now...
and no I never said that i could get the bots to open that door..
and pause DOES work...
[edit]
biohazard sorry but I don't have a way to do it unless I saved an array of all the weapons the bot has along with the amount of bullets in the clip..
because the only way to check how many bullets are in the gun's current clip is to switch to it..
I know.. thats how humans see how much they have in the other gun but right now the code looks like a mess to me..
I can't even get the bots to not move while fighting...
I set the move speeds to zero in BotDoAttackMovement but appearently not all the fighting movement code is there..
[/edit]
Last edited by sPlOrYgOn; 08-06-2004 at 01:09..
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