this might help understand something about it:
some doors are triggered by a trigger_multiple.....meaning you walk through the invisible trigger........and the door opens.......this is done to make the door start opening before you actually touch it.....i have done this is some of my maps.....and since the door has a name...and is targeted.....the bot is stuck on the triggermultiple thinking it has to "use"...when it actually doesnt...
there are many ways to make doors work and not all of them can be flawlessly covered in one bit of button code
