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Re: Button code is still f*cked up...
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>BKA< T Wrecks
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Default Re: Button code is still f*cked up... - 04-06-2004

Quote:
Originally Posted by sPlOrYgOn
it checks if the door is being targeted by a button.
Then how come I saw bots getting stuck and trying to push a button in those double sliding doors in cs_siege2k? Those doors don't have buttons and open fine without.
I got around this problem by placing the WPs in front of the door and behind of it very far from each other - if the code behaved as you say, this shouldn't stop bots from looking for a button! But it does.
Quote:
Originally Posted by sPlOrYgOn
but it also makes sure that the button isn't through a wall..
Well, look at the screenshots... these bots are DEFINITELY targeting the door button on the other side of the wall, not the one that's on their side. This even happens if the WP with the button flag is WAY nearer to the correct button than to the other one (see first pic).



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