Thread: UBotScript?
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Re: UBotScript?
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Killaruna
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Status: Offline
Posts: 32
Join Date: Jan 2004
Location: Heidelberg, Germany
Default Re: UBotScript? - 04-06-2004

Nice description PM, these steps are well-defined and I agree to this separation. But: My goals file is exactly your step 2! What makes you think it's an entire Think function? ???
The perception is implemented completely in C-code (a part of that is still missing in PIA, though), as is the action... (called Behaviour in PIA, but still). Look at the latest Think function, I added comments for the steps:
Code:
 
void PIA_Bot::think() 
{ 
  // step 1: sense
 myPerception->scanEnvironment( game()->world() );
  // step 2: decide what to do, this is based on the goals.xml file
 myGoalFinder->analyze( myPerception );
  // step 3: get C modules for the implementation of the goal and execute
 PIA_Behaviour *behaviour = myGoalFinder->getBehaviour();
 PIA_Perceipt *trigger = myGoalFinder->getTrigger();
 if (behaviour) behaviour->execute( this, trigger );
};
I mean, that code is the definition of your 3 steps, man... I think I have to add the missing classes and a bit of documentation to the framework to make things clearer. Actually, the basic "action execution" part is missing as well, that might make you think the XML does this - but it does not, trust me
  
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