Re: How to detect entity [properties] ? -
03-06-2004
Shrike I know what you mean, but if KeyValue() can do the same thing than I don't have to store the flag data everytime, since KeyValue() also can do many other thing rather than check the flag model, if I know how to use it, I can also detect a breakable wall is belong to axis or allies, a breakable tank is belong to axis or allies...etc, since those map marker did store many very useful information in the entity properties.
BTW if you know my question (how to call KeyValue() again after the bot spawned), could you help me ?
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