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Re: de_dam_final & cs_pipeline waypoints
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>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
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Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: de_dam_final & cs_pipeline waypoints - 31-05-2004

Here I come to seize the thread again...
The waypoints for de_dam_final are finished. I hope they work. There were some very odd things in this map:
1) That vent with the two long ladders - it works now (after 7-8 tweaks & restarts), but looks a bit strange. Well, I guess it's a case of functionality over elegance...
2) There were two doors that would insist on opening towards the wrong side, no matter how correctly a bot would approach. This only occured in some rounds - in the next round, the bots went through these doors as if there had never been a problem at all... ??? That's why I made the WPs that lead bots through these doors crouch WPs - once again, it doesn't look too good, but it works clearly better.
3) At the bomb spot in the parking garage, there's a little side room with 2 doors. I didn't waypoint this room at all, because my CS mysteriously crashed every single time I moved and waypointed in there - the first crash made the last 40 minutes' work go down the drain, btw. >
This is once more quite a monster file, weighing in at nearly 750 nodes... I hope it works fine and you like it. Please report bugs, problems etc. here, ok? Have fun!

[EDIT]
Yeah, right. Maybe I should attach the wp file instead of just talking about it? Ok, this time it ought to appear right there:
[/EDIT]
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Attached Files
File Type: zip wp_pb26mm_de_dam_final.zip (24.1 KB, 351 views)



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Last edited by >BKA< T Wrecks; 31-05-2004 at 12:57..
  
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