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Re: podbot grenade throwing bug
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Huntkillaz
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Join Date: Mar 2004
Location: Middle Earth (New Zealand)
Default Re: podbot grenade throwing bug - 30-05-2004

Quote:
Originally Posted by sPlOrYgOn
strange...
pb2.6mm currently uses the same throwing code as the pb2.6 that CF released...
did this throwing bug exist since 2.5?
or did CF play around with this code before he released it?
he did change stuff b4 the release of 2.6 8o

Quote:

Version 2.6
+ FIXED: DS SERVER CVAR
+ FIXED: Borg Mode and added extra Borg Cam
+ FIXED: Misc Bugs when attacking
+ FIXED: Bots switching to next Weapon when only Ammo in current Clip
+ FIXED: Duck/Jumping Bug
+ FIXED: About 3 MB of Memory/Resource Leaks
+ Rewrote func type handling, especially buttons
+ Aiming now affected by Enemy Velocity & Bot Turns
+ Bots continue their Tasks if no direct Path to Enemy
+ CT Bots low on health (or 50% Probability) guard a dropped C4
+ Rewrote Startup Routines which previously caused the stupid jumping
+ Smarter Grenade Usage
+ Correct FOV for each Weapon & Sniping Mode
+ New Zoom Switching allows better sniping weapon usage
+ Changes in the Behaviour Code - Bots try to go for Cover faster
+ Misc changes to the statistics system - depending on Emotions Bots may camp instead of moving to dangerous positions
+ Bots don't move in Intermission
+ Bots leave their camping/hiding position if they get hurt by unusual damage like drowning or gas


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