Re: Server crashes on map change -
28-05-2004
Thx so much Cooley --
New .dll implemented.
Removed the "addbot" lines from the podbot.cfg.
Seems to have fixed the crashing issue, but now there's a secondary one.
If I force a map cycle (even to the same map), the game comes right back up as normal (without crashing), WITH the podbot.dll loaded (as I get the message top of screen), BUT ... no bots enter the game (I suspect because the server.cfg - which is now where my pb addbot(s) are - is only read when the server first starts, unlike the podbot.cfg where I no longer have "addbot" included).
How do we get around this, besides manually adding bots after a map change?
JB
|