Quote:
Originally Posted by sPlOrYgOn
yes thats basicly how everyone throws nades..
the problem is with calculating how high to aim to make it reach the guy and it seem that when that is calculated it is way off.. so off that they end up throwing a nade in the wrong direction...
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then the bug is a timing issue....but if what i had just said that they use the pos of the enemy at a specific time frame then the nade would be not way off but close by...i think that there's something funny going on at the either thier calculating the pos