Well, I already know that WinBSPC has 1.23123534452122x10^1231232 errors, but when I try to decompile orignal CS maps, like cs_assault, de_aztec, ect. I can only convert this to a .map. The only thing I can think of is to make this a prefab. When I make this a prefab, its screeeews me ovvvvver. i load it, and it crashed meh beloved worldcraft 8( Am I doing something wrong? Is there anyway to fix this?>

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