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Re: Permanent crash on cs_bigbrother_beta1
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KWo
Developer of PODBot mm
 
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Default Re: Permanent crash on cs_bigbrother_beta1 - 27-05-2004

Like I promised - I tested this map with some older version - created 2004.04.06 22:28 253952 bytes. With this dll the game crash during creating the first bot.

[EDIT]
This evening I went in this way: I commented out all addbot commands in podbot.cfg and I started the listenserver with latest sPlOrYgOn beta dll. I made waypoint check - there were many errors. I fixed all of their, I re-waypointed some camp waypoints and I put one path across one door (one-direction - possible open only outside by "use" button - but there is'nt any button). OK - game was started - but bot doesn't go across this door (I didn't put "use" flag - like in some description for doors). I turned on WP editor and I added "use" flag. After restarting the game bots still can't open this door (they ignore "use" flag if they don't see some buttons). OK - I was frustrated - I deleted this connection by this door (if can't work - maybe in the future I go back to this problem). I played about 5 minut and after the crash was once again. Regardless if pwf is OK or not OK - the game crash at this map. This time the stacks are different - so probably this is some waypoint problem on this map (only this was changed and stacks are different).

On this map trere are some "blinking" waypoints and connection. What exactly are meaning these "blinking" waypoints and connections? I waypointed this map about 2 years ago, so probably there are many "arts" mistakes, but under WP editor checking for this today changed pwf is OK.
This second attachement is today's crash result.
[/EDIT]
Attached Thumbnails
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Last edited by KWo; 27-05-2004 at 19:15..
  
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