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Re: de_dam_final & cs_pipeline waypoints
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>BKA< T Wrecks
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Default Re: de_dam_final & cs_pipeline waypoints - 27-05-2004

Quote:
Originally Posted by SGt_pAIn
>BKA< T Wrecks played de_indust last night.
No, I didn't!
Quote:
Originally Posted by SGt_pAIn
Excellent job on the waypoints. Bots where very shifty. Like the camping on the door entrance.
Thank you; I'm glad you liked it! Hehe, yeah, I just can't help putting in those mean camping spots whenever possible.
Quote:
Originally Posted by SGt_pAIn
Thanks for the waypointing of cs_pipeline & de_dam_final.
Guess what: cs_pipeline is finished already. (See attachment below...) It's pretty fresh, so there might be some minor bugs left - please inform me about anything you see!
Quote:
Originally Posted by SGt_pAIn
The only prob I have with de_indust is that the terrorist have a clear advantage at one of the bomb sites. They can set it very quickly. If you dont start heading to that spot right away you may run out of time to defuse. That must be what v2 corrects, I hope. Otherwise a very fun map.
Well, that sounds like I gotta d/l, try out, and waypoint de_indust again... 'cuz I liked the map, too!
Attached Files
File Type: zip wp_pb26mm_cs_pipeline.zip (22.5 KB, 390 views)



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