Quote:
Originally Posted by FrostyCoolSlug
i (personally) am not a massive fan of games set 'in the future', i dont know why, but they just dont appeal to me (except maybe UT.. nut that just owns).
Futuristic games are great for deathmatch, but i cant really see a productive use in a highly team based tactical game..
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The theme of a game has little to do with that. Simply making a CS clone doesn't give you a highly team based tactical game, that's all in the design. Any theme can be made highly team based with the proper design.