Quote:
Originally Posted by FrostyCoolSlug
This brings me on to 'suicides', most games allow you to instantly kill yourself, i feel ours should be a little different, each player should be equipped with a 'suicide pill', but no normal pill, it slowly kills off pain and such, so if you have a bullet in your leg, it wont effect performance, you will slowly start running faster, jumping higher, shrugging off bullets to non vital organs.. for about 20secs.. then you just die :p
This means if you do have a broken leg, and want to make a difference before you end it all, you can
It also means people cant just suicide to get back to an objective to help protect it :p
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But then people would suicide pill spam! I mean repedively commit suicide just to be a jackass.
Quote:
Originally Posted by bill
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The problem with Cube is that it is a terrain engine. It has a floor and roof terrain. But the biggest problem is that it uses cubes (hence the name) instead of triangles to represent the world. This is not a good choice for outdoor scenery.
Also, Cube has no way to kill people if they touch a certain spot, like a trigger_hurt, so people can walk off of open maps and stand there. Another limitation is that you cannot have floors over floors. Probably the best bet would be to combine a couple renderers, like portals and terrain, so you can have indoor and outdoor scenery.
By the way, I think I posted this before, but
http://cal3d.sourceforge.net/ is a free skeletal animation library. It could be possible to use it to implement ragdoll physics if used in conjunction with OpenDE. I think it is under GPL, though, so no problem if you are going to GPL your engine.