Quote:
Originally Posted by >BKA< T Wrecks
Ok, the ladder problems can be solved by rewaypointing. BUT I don't feel the slightest motivation to fix up all waypoint files AGAIN! Besides, what do you want to do in places where both the ladder and the ceiling aren't high enough for this workaround? Nah, there's something in the code that has changed, and it must be changed back.
|
I said about this workaround before - when You all try once again read my posts in this thread (regardless of my bad English) I said - "I can place the top ladder WP a little bit higher ...", but sometimes the ladder is too low and You have to use next workaround - noclip mode and You have to put the top ladder WP
under (I should say "over" - sorry it's my mistake) ladder...I know all of this - my question is - if we really have to-rewaypoint all maps with ladders?
About this change back in the code - I suppose, this currently bot's behavior on ladders is corresponding to the modification with AIM code on the ladder. Before this modification bots were looking up during climbing and probably a side effect was catapulting bot to the normal WP at the floor of the top of ladder. After fixing this (now bots don't look up but they can fight) - this side effect not exist, but now many pwf files with ladders doesn't work. Need ask PMB about some suggestion/solution for sPlOrYgOn. So - this code can't be changed back but need new solution. Or maybe I'm wrong...9_9