Quote:
Originally Posted by Pierre-Marie Baty
Even Kevin Mitnick writes bugs, lad. Besides, that guy is just a self-advertising retarded cracker. He broke into one or two systems and got caught and fined, and seems to make a great fuss about it. It's much more demanding to write something that works stable and efficiently than to break into someone's code. I have more respect for Bill Gates than for Mitnick, that's to say if I scorn for him. If you want to see REALLY good guys, head up to the demo scene. There are people able to write a 3D FPS game in less than 100 kilobytes there.
besides all that you say is false, these bots don't press the use key when they are stuck. And there's nothing the Steam or CS coders at Valve could do that would decide a bot to press the use key, since this decision is part of the bot code itself.
T Wrecks, what you could do, is try to record a demo when this happens. You could also load up the PMTools plugin and issue the "asearch" command in the surroundings of the bot to get a dump of the entities nearby. There might be invisible triggers there.
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Yes well unfortunatly I would dissagree with you about Kevin Midnick. He is actually a Genius he is just a retard for doing dumb things. And about that I thought you or Splor told me that there was no need for a Usewaypoint infront of a door cause the bots would find it and press it if something was blocking the way so thats why i assumed and when i was refuring to steam i ment as in they could change the conding in CS not to help us but they might have fixed a bug in CS but when they fixed that that new code screws up PODbot code