View Single Post
Re: Bots get stuck at top of ladder
Old
  (#19)
biohazerd87
Moderator by day Waypointer by night
 
biohazerd87's Avatar
 
Status: Offline
Posts: 1,039
Join Date: Apr 2004
Location: Missouri
Default Re: Bots get stuck at top of ladder - 23-05-2004

Quote:
Originally Posted by >BKA< T Wrecks
Ok, the ladder problems can be solved by rewaypointing. BUT I don't feel the slightest motivation to fix up all waypoint files AGAIN! Besides, what do you want to do in places where both the ladder and the ceiling aren't high enough for this workaround? Nah, there's something in the code that has changed, and it must be changed back.
It makes no sense to stick to PB 2.5 WP compatibility when at the same time 90% of all waypoint sets with ladders are technically compatible, but totally ruined for gameplay. No way!

The crossing flag cannot be set manually. It's a flag that will be automatically added to all T important, CT important and camp waypoints. These are the points that will be "patrolled" by the bots. When spectating a game, you might witness a bot running into a corner where a camp WP is placed and then running back - they are "patrolling" the camp spot... Since most camp WPs are in some obscure corners, they are not used for normal navigation very often. But the "crossing" flag will attract bots to camp WPs every now an then.
These waypoints are not for PODbot 2.5 I am doing this in PODBOT 2.6mm R2.1. And the coding is fine it's not hard to fix it took me like 10 seconds don't be lazy lol
  
Reply With Quote