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Re: Bots get stuck at top of ladder
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>BKA< T Wrecks
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Default Re: Bots get stuck at top of ladder - 23-05-2004

Quote:
Originally Posted by biohazerd87
Thanks man. I will try some of the noclip tricks but I found this way works the best. I play that map all the time and never have had a bot fall off that ladder
I believe you. My comment about the noclip trick was not directed at this specific spot or at any particular map. All I wanted to point out is that in some cases the distance between the upper ladder WP and the next normal WP on top can be so small that the "reached" radii of both WPs overlap. As a consequence, a bot going up the ladder might reach the upper ladder WP and at the same time think he had reached the next normal WP already.
Look at the balconies in cs_backalley or cs_hive_apc: If you climb up there, you'll see that the ladder ends almost directly in front of a railing. There's only a tiny space where you can stand. If you place a normal WP there, it will probably be too close to the upper ladder WP. As a result, bots won't be able to keep these two WPs apart. They will climb up the ladder and turn back immediately, thus getting stuck or falling down. In such cases you need a little trick to get a sufficient distance between the waypoints - like placing the first normal WP inside a wall or outside of a railing in noclip mode.

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