Quote:
Originally Posted by >BKA< T Wrecks
Nice tut, biohazerd! I agree in most points. Please allow me to add that in the first example for a difficult ladder setting (the A-B-C-D thingy) one problem could arise: A (the first normal WP behind the top of the ladder) might be too close to the upper ladder WP. This could result in bots thinking they had reached this WP A (remember there is a hardcoded tolerance for bots) as soon as they're on top of the ladder. So they could turn back to walk to B before stepping up the floor.
The solution to this is easy: If it occurs (or, if you have some experience under your belt and see that it's likely to occur), turn noclip on and place B a short distance into the wall.
Another aspect you didn't mention (because your tutorial was about getting up there) is a good way to make bots go down the ladder. Instead of having them walk around the hole, just make a one-way connection from D to the upper ladder WP - UNLESS the distance is too far. But if this is the case, you can still make bots jump to the upper ladder WP from D...
In the following example, the best way to get bots from the ladder to the top floor would be to place a WP next to the ladder directly at the wall. This way, bots will leave ladders to the right side. But I suppose when you took this example, you meant a spot where there are walls at three sides of the ladder, right? In that case, your solution would be really good.
Another nice one is a jump from the upper ladder WP to point A - just stand at the upper ladder WP, hit your "jump" key, and you will be catapulted straight back from the ladder. If the distance is not too big, it will work fine.
Oh, and Huntkillaz: I agree with bio, I still didn't really understand what you're getting at... sorry. Describe it again in detail for us stupid guys, please... 
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Thanks man. I will try some of the noclip tricks but I found this way works the best. I play that map all the time and never have had a bot fall off that ladder