Quote:
Originally Posted by botmeister
One thing I'd love to see, but I don't know if it's too complex, is for people to get wounded in a more or less realistic fashion. I'd rather not see health points go down, but instead see mobility reduced, movement restricted and slowed, and so on, depending on where the body was hit and the severity of the wounds. I've seen something like this before, so I know it can be done.
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YES!

That's what I'd love to see too. I think that was mentioned already, but a long time ago.
This either needs ragdoll physics, or an impressive number of player animations. Anyway, I believe ragdoll physics are the way to go.
I'd want to see the wounds on the players' bodies too. Especially when they are alive ; to be able to see where they have been hurt by seeing blood on their right arm, for example.