Quote:
Originally Posted by botman
Just set the facing direction to one angle and set the movement direction based on a different angle (or vector). Using a movement angle would make things easy since you could get the forwardmove and sidemove values just by using sin() and cos() on the movement angle.
botman
|
Thx for the quick reply!
However, one problem, my 3D math skills suck.
How would I get those forwardmove, sidemove values?