I seriously think it's a waypoint code problem.
How else can it be map dependant?
How else did T_Wreaks crash with no bots in game?
And It's the place I look at least and Even PMB's release crashes....
I'll try commenting out waypoint code first...
Perhaps there was a typo when making such great enhancements to the waypoint editor.
except I see no way a bug in waypoint code can create this crash..
Gotta start somewhere at least...
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and also since this bug has existed since PMB's release I don't know what he's changed since this bug appeared

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