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Re: A* pathfinder code...
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>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
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Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: A* pathfinder code... - 16-05-2004

Ah, since R2, you say? Then the dll I'm using doesn't have this fix yet...

/me rushes to d/l R2.1...

Man, let's hope this stuff is really fixed!! That would rox0r supreme...

- EDIT -
Some time and many mapchanges later, I gotta say: Wow! The slow-motion bug, one of the two serious bugs in this bot, is really fixed from what I have seen. This is sooo great! Kudos to sPlOrYgOn and other ppl involved in finding & fixing this sucker...
Now if you can get this bad pointer error, you'll be my hero, sPlO! 'Cuz once this bug is fixed, only non-critical bugs remain; but the bot will be capable of running smoothly through an entire mapcycle without annoying crashes or any other things that keep it from being fully usable and enjoyable. Go Go Go!



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.


Last edited by >BKA< T Wrecks; 16-05-2004 at 20:22..
  
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