okay...
I'm not a coder

danger_factor affects how scared they are of a place when their friends die there.
so if you give the danger_factor a low number, the bots would be less scared of places where their friends have died in the past.
if you give it a high number, the bots will be really scared and try to avoid taking that path as much as possible.
When they are scared of a certain place they will choose a different path to reach their destination.
if you had a danger_factor.. I'd say it's probably set at over a million...
because everytime someone says something that is against what you say you seem to think they hate you and you try to avoid them
