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Originally Posted by Zacker
Thanks for the comments.
SoW is short for Sands-of-War, a HL mod I am leading.
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Ah... another mod! Tell me more about it... what are the main differences to other mods like CS, TS etc.?
Quote:
Originally Posted by Zacker
You mean like it need a roof?
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Well, IMHO, such a loooong wall looks way better if there is something like a roof, a little tower or even merlons or something... you know, if the upper end is just a horizontal line running parallel to the ground, it looks a bit artificial. That's what I meant with "cut off". If there are some details that hide the fact that the level is ending there, it just looks more credible. Otherwise it can look like you just put a lid on it.
Quote:
Originally Posted by Zacker
It was not really supposed to be a building, just a higher wall. I probably looks 2d because of my too agressive nulling.
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Do you remember those "buildings" at the map edges in de_dust? They added more than just the front wall to them to make them look 3-dimensional... I really liked that.
Quote:
Originally Posted by Zacker
The sniper rifle model is ok, but the skin is far from decent, we know that  We dont have many good skinners on the SoW team.
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Yeah, the rifle itself is quite ok. Isn't it possible to convert FA or CS weapons to Sow? I mean, there are some really awesome CS custom weapon models around...