Thread: hey stefan...
View Single Post
Re: hey stefan...
Old
  (#11)
Whistler
Summoner
 
Whistler's Avatar
 
Status: Offline
Posts: 1,499
Join Date: Feb 2004
Location: Mist Village
Default Re: hey stefan... - 15-05-2004

okay, forget about this GPL thing if you don't like it. And that's also not on topic - I started this post to help you with the Realbot. And I'm just saw both you and PM have some misunderstanding with the GPL, I just wanted to make things clear. Sorry.

now back to my first intent:

Here's some suggestions to Realbot:
- Use a switch to toggle on/off that Parabot-like autowaypointing function. IMHO when I have played the map for quite a long time the autowaypointing thing is just unnecessary then and just a waste of CPU power.
- Use malloc() for these things may take less memory:
Code:
private:
    tNode Nodes[MAX_NODES];	// Nodes
  tInfoNode InfoNodes[MAX_NODES];	// Info for Nodes
  tPlayer Players[32];		// Players to keep track off
  tGoal Goals[MAX_GOALS];	// Goals in the game
  tMeredian Meredians[MAX_MEREDIANS][MAX_MEREDIANS];	// Meredian lookup search for Nodes
  int iPath[32][MAX_PATH_NODES];	// 32 bots, with max waypoints paths
  int iMaxUsedNodes;
  //byte        iVisTable[MAX_NODES][MAX_NODES];
  byte iVisChecked[MAX_NODES];
  unsigned char *cVisTable;
  tTrouble Troubles[MAX_TROUBLE];
eg, first malloc() 512 or 1024 slots, and when it's not enough, realloc() to increase it. IMHO using these static array just takes a lot of unnecessary memory.
- Compress the waypoint data to make the file smaller. There is a good compress code in the PODbot code, maybe you can make use of it.

(also sorry for post these things not in organized way - but I don't think I can become a Team member because I can't work on Realbot that much. And I did learnt something in your code so thanks a lot)
  
Reply With Quote