It's always the same with waypoints: In game, most little inaccuracies aren't even noticeable. Take the thing with overlapping connections: It's just not the cleanest way to connect WPs and -as SoUlFaThEr said- increases the probability of bots getting stuck in each other slightly. My main objection against overlapping connections is that they clutter up the whole waypoint system and make it harder to spot from where to where bots can go. But in game you won't be able to tell if connections overlap or not if you haven't seen it with WP on.
About camp waypoints: Yes, F is right - first place all normal WPs you want, and then set apmd to a really low value before you finally place the camp WP in a corner or wherever. This will prevent the camp WP from having tons of (mostly overlapping) connections right through the room.
Another strategy to get terrorists along the ramp route is to place some important WPs there. Bots are programmed to check on these WPs every now and then, and if they go to the ramp to patrol an important WP, they can as well follow this passage towards map goal instead of taking all the way back to the "normal" passage. Besides, it can take ages until they have tried all alternatives. On one map, I didn't see bots use a certain route until the 12th round - but from that round on, they took it as often as others.
Ok, enough for now - I'll test your "beta2" today.
